Map of the Nations of Drisije

Here’s a map of the countries on the planet of Drisije and their colonies and territories. As always, you can click on the picture to see it larger.


Drisije is still very much a work in progress, but I do know a few things about the nations I’ve drawn here. Rooskhel (in the southeast) is the first place that humans settled on Drisije, and it used to be the head of an empire that encompassed Droigel and Dagri as well as the areas that are still Rooskhel’s colonies. Now, however, Rooskhel is more of a crumbling bureaucracy, eclipsed by more industrialized nations like Dlozuau and Fetsa Wenelafosiçek (which I’ll just call F.W.F. from now on for obvious reasons). Speaking of Dlozuau, it’s probably the most powerful country at the moment in Drisije, though don’t let its size fool you – most of that land is just hot, wet swampland. But those swamps hold a lot of peat that Dlozuau burns to power drainage systems and factories to support large cities. Dlozuau was originally settled by people outcast from Rooskhel for misuse of their magical powers, and there’s historically been a lot of tension between these countries. It’s rarely turned into outright war, however, because both countries rely on exports from each other.

Farther to the north, F.W.F. is another deceptively large country – it’s really mostly barren deserts and mountains. Like Dlozuau, it was settled by people who took issue with Rooskhel’s policies on magic. In F.W.F.’s case, however, the settlers were against any magic use at all; their religion teaches against it. But thanks to this same religion’s emphasis on hard work and a wealth of natural deposits of stone, gems, and valuable minerals, F.W.F. has wound up doing pretty well…though there are the occasional outbreaks of religious conflicts or war with Dlozuau (Dlozuau wants F.W.F.’s natural resources but F.W.F. doesn’t want to trade with people that are so liberal with magic use).

In central northern Drisije, most of those small countries are made up of former citizens of Dlozuau and F.W.F. who are divided by religion and politics; the citizens of all those countries are more or less the same ethnicity, they just disagree about how a government should be run. In the east, Dái Hranimá, Haddáá, and (a little more south) Ludaay all used to be one country and still speak closely related languages (as is evident in their names).

The last of the countries I know much about is Gözh. It’s actually not really one country; it’s a territory populated by a variety of settlers and small communities but without any one government regulating it all. Because it’s so far north, and because Drisije has no seasons, most of Gözh is frozen or at least very cold all year round. Modern technology has made it a bit easier to grow food and stay warm there, but it’s still not an easy place to live. Nevertheless, many people from all over Drisije have chosen to move there rather than stay in their old countries. I think that some people in Gözh may also have magic different from the usual Drisijan magic, but I’m not sure yet.

As for all those other countries – well, I just don’t know much about them yet! I’ll have to see what my brain comes up with.

Map of Drisije

This is a map of the tectonic plates, geographical features, and climates of a new planet I’ve been working on. (It’s a much-improved version of the working map I proudly showed you the other day.) This planet is called Drisije – that’s supposed to be pronounced DRI-si-yay, but I am also happy if you pronounce it dri-SEEJ; I specifically chose a spelling of “Drisije” that would sound okay to me even if mispronounced. I could have made the proper pronunciation clearer by spelling it “Drisiyei” or “Drisiyay”, but I just don’t like how those look.

So, here’s the map! Dashed lines show the boundaries of tectonic plates; arrows show which way the plates are moving; brown designates mountains; gold designates dry, rocky land; yellow is desert; light green is temperate fertile land; and dark green is swampland. Click on the image to see it larger.


Drisije is a small planet, perhaps a quarter of the size of Earth. It isn’t tilted on its axis, so it doesn’t have noticeable seasonal changes in weather. But it has several moons that produce large regular tides as well as increased volcanic and seismic activity. Once you get to the surface of the planet, Drisije has a few other interesting attributes. For one, there are no trees. Grass, bushes, flowers – yes. But no trees. (This is why the equatorial areas are swampland, not rainforest.) Additionally, certain warm parts of the sea are filled with a membranous yellow stuff called nam – a life form, similar to a plant, that powers itself by the salt and heat in the sea. This makes the sea look golden-yellow in some areas. Some cold parts of the sea, meanwhile, are filled with dead nam that’s been pushed there by currents, and this makes the sea look red.

I haven’t worked out yet what other life there is on Drisije, but I do know that it’s the home of a few hundred million people that were brought there from Earth several thousand years ago by Sheesans. These people are just like normal human beings, except that some of them have magical powers – given to them by Sheesans as part of an experiment. I may post later about their powers and about other aspects of Drisijan life and society.

Map of Arandu

My maps are, alarmingly, getting more and more citified. My map of Frencha had about 52 cities and towns marked on it, and there was still plenty of room to draw little symbols for mountains and forests and the like. My map of Egeld had about 150 cities and towns marked on it, and did not have room for the little symbols. Now this map of Arandu has about 185 cities and towns on it, and most definitely does not have room for pretty symbols. Yikes! I can’t believe I came up with that many town names! At least now I’ll never have to come up with one again. Unless I need a name for a village that’s really small and wouldn’t be on the map…

Arandu, like Egeld, is in the continent of Lufitantha. It’s the biggest industrial center in the continent and also the richest country. It was originally settled by Egeldish refugees who had converted to the Schesian religion. These Egeldish Schesians were mostly poor peasants, and so after concluding from the Schesian scriptures that all people were equal, they became eager to try to change their society and improve their lot. However, they soon discovered that Egeldish landowners were quick to crack down on any peasants that tried to put any big ideas about equality into practice. Many of the Schesian peasants then turned to what was basically terrorism – attacking and kidnapping landowners, attacking major public places, and so on. Naturally, the Egeldish landowners were not very happy and cracked down even harder, and soon the Schesians had to leave the country. They traveled through Azon, gaining many converts – Azonians had been subject to the often brutal rule of Egeldish landowners many times in their history, and so they were happy to join anybody who had opposed the landowners – and then arrived in Carafilier.

At first they were welcomed, and indeed made quite a few converts. But when they started to denounce the Carafilieris’ mistreatment of the Hysleft people, they quickly fell out of favor with the ruling classes. Soon they were back to their old terrorist tactics in another effort to change society so that it would treat everyone equally. And soon the Carafilieri government had punished them enough that they decided to leave the country again. So this time they sailed to Suclapo. Here they were not even welcomed in the first place, as most Suclapois were very suspicious of anyone with a different religion. So while they were allowed to land in a city in Suclapo, they were not allowed to leave the city, and they encountered hostility everywhere. What to do?

Fortunately, if most of the Suclapois didn’t like them, a few did. One of the friendly Suclapois had gone on a merchant ship to Jacia some years back. Along the way, they had been blown off course by a storm, and ended up landing in Arandu, which was unsettled at the time. This Suclapoi sailor told the Egeldish Schesians about Arandu and suggested that perhaps the Schesians could sail there and settle there. They decided that this was a good idea, and so after a great deal of bribery, they managed to get another ship and sail to Arandu. It was still uninhabited, and so they settled there.

Today Arandu definitely retains its religious heritage. The Schesian church is extremely powerful and is very involved in the government, and the vast majority of Aranduis are practicing Schesians. However, the flavor of modern Arandui Schesianism is very different from the flavor of the original settlers’ Schesianism. Those Egeldish Schesians were big on equality, and practiced an almost Communist system of sharing resources. However, over time, as more and more Aranduis got into business and trade, the Arandui church began to define the ideal of “equality” as “everyone has the same opportunities to get into business, get a job, etc.”, not “everyone has the same amount of money, food, etc.”. If you did well in business, the church began to reason, that must be God’s reward for your obedience. So of course you should get to keep your profits. If you were poor – well, everyone has equal opportunities, so you’re either not taking those opportunities or you’re receiving God’s punishment for something. Either way, the government certainly shouldn’t intervene and give you something. And so Arandu morphed from a near-Communist state to a pretty intensely free capitalistic society.

Now, while in the new thinking, businessmen should get to keep their profits, the church still insisted that it was important to give to charity. So the government, tied up with the church as it always has been, began to institute a special kind of tax that is still in effect today. There’s no income tax, you see. But you’re required to give a percentage of your income to registered charities, depending on how rich you are. Since the church ran the charities, it soon got quite rich. In the end, the Arandui government today is actually quite small. I haven’t worked out yet exactly how it works, but I do know that it’s not that large. But the Arandui church, on the other hand, is quite the organization. Honestly, it’s really more like the government is an extension of the church.

Arandui society today, despite the founders’ ideals of equality, is quite stratified. At the top are important church leaders and government officials. Then there are the landowners and merchants. Next there’s the educated middle class that those merchants get their managers and clerks from, and that the church gets its priests and administrators from. Then there are the skilled laborers, and then the unskilled laborers. Near the bottom of the totem pole you have independent farmers, most of whom live in southern Arandu, south of the Naa Jaisil and the Śasa Shaes (two rivers I have on the map). And finally, at the very bottom are the farm workers who work on land they don’t own, most of whom live and work on the rice farms in northern Arandu. Many of these northern farm workers are part Suclapoi or Väolki (e.g. from Katon Ko Väolk, or, as it’s labeled on the map, Catoon Co Falaca), which is part of why Arandui landowners don’t have a big problem with treating them badly. While they are paid, they are very restricted in where they can travel and what they can do, and they lead pretty miserable lives.

Right now Arandu is pretty stable, and indeed is the most advanced and successful Lufitanthan country at the moment. But I have plans for Arandu to get into a civil war very soon, mostly fueled by the poor classes’ dissatisfaction with the church and with their lot in life. So you might see some articles about Arandu’s civil war soon; in particular, I’m thinking to write some newspaper articles about the incident that sparked the civil war.

Now that I’ve given a bit (okay, fine, quite a lot) of an introduction to Arandu, what do you say we actually look at the map? I’ve colored it more or less according to what people use the land for there. So the dark green areas are rice-farming areas where those unfortunate farm workers live; the light green areas are predominantly made up of independently owned farms; the grey areas are mostly industrial; the red areas have a lot of industry and trade going on; and the brown areas are mountains, where there’s a bit of everything except rice farming. All the labels for cities, towns, rivers, lakes, etc. are in Arandui, except the map key in the box. As always, my signature is whited out, and you can click on the image to see it larger.

If you’re curious about how to pronounce all those names, here’s a quick guide. Stress is always on the second-to-last syllable, unless there’s a vowel marked with an accent (e.g. á or é), in which case the syllable with the accented vowel is stressed. “dy” and “ty” are a bit like G and K, but pronounced further forward in the mouth, in the same place where you pronounce Y (they’re palatal). “đ” is pronounced like D, but with the fleshy middle part of your tongue instead of the tip (it’s laminal). “zh” is a voiced “sh” sound. “ź” and “ś” are pronounced like Z and S, but again, with the middle part of your tongue instead of the tip. “zy” and “sy” are like Z and S but in that same place where “dy”, “ty” and Y are pronounced. “ń” is like N but with the middle part of your tongue. “ny” is like N but in the same place as “dy”, “ty”, “zy”, “sy” and Y. “j” is pronounced like Y. “gh” is kind of like Y, but in the place where you pronounce G and K; it’s a velar approximant. “e” is always pronounced “ay”. “i” is always pronounced “ee”. “o” is always pronounced “oh”. “u” is always pronounced “oo”. And finally, “c” is always pronounced like a K, never like an S.

Arandu - web

Map of Egeld

This map turned out rather horribly, mostly due to overuse of my bad eraser. But I think it still looks okay, and it’ll be very useful as I work more on Egeld. I drew the boundaries between provinces – Egeld has 45 despite its small size – and the larger cities. The cities marked with a dot and a circle are the capitals of their respective provinces. There’s also a number in each province – the long list to the right has the names of all the provinces, using those numbers. And if you look at the key in the bottom right, you’ll see the meanings of the different colors. Finally, the names are all in the Egeldish language, which I’ve been working on a lot recently, and most of them, at least, have meanings!

So, Egeld is an imaginary country in the imaginary continent of Lufitantha, up in the northeastern corner. Egeld is mostly a farming country, but there’s a lot of industry as well – Egeld is the second biggest industrial center in Lufitantha, after Arandu. About 200 years ago, the Egeldish ruled most of Lufitantha, but they lost control within a few years and had some time of violence and anarchy before they formed a working government. Today, Egeld is doing well and is quite stable, though they did just fail at an attempt to take over Azon, to the south. Azon used to be part of Egeld, and it remains very unstable despite its independence, which prompted Egeld to take over with the excuse that they were bringing law and order. Partly due to this botched invasion (one of quite a few), Egeld is not very popular in the international community, as invading other countries isn’t really kosher at the moment in Sheesania. Their bad status is despite the fact that their representative in the World Union, Dathis Nutica (or Dāţis Nūtica in my standard Egeldish romanization), is a member of the political party of Zethra Dusti, the current World Minister.

The Egeldish government is run by a hierarchy of elected councils – Egeldish have ruled themselves through democratic councils for centuries. Even before there was a central government, Egeldish peasants would assemble and vote on questions like what to plant and how much to sell of their produce. Later on, Egeld was ruled by a council of all the land owners in the country. Today each province is represented in a central council by an elected official, but the election process and its various requirements and restrictions vary from province to province – a few provinces, for instance, still don’t let women act as their representatives. In general, the provinces are fairly independent of each other, and the central government tries to restrict them as little as possible. Some provinces require travel documents if you want to enter them; others don’t care. Some provinces make all their citizens get ID’s and register births, deaths, marriages, property, businesses, &c, &c, while others are rather lax. It varies a lot. The fact is that the central government is mostly concerned with foreign policy, the army, and maintaining roads and other such inter-provincial services (jobs often carried out by the army).

Egeldish are known outside of their country for being logical and sarcastic, but also very superstitious when it comes to some things – most Egeldish are quite fearful of ghosts and things relating to death in general. Egeldish have produced many important inventions and scientific discoveries, but have only a small artistic tradition and virtually no literary tradition. (Sniff. No analysis of imaginary Egeldish novels for me.) Egeldish culture is fairly individualistic, with people being relatively independent of their families. But democratic decision-making is very valued, and the community as a whole is seen as being more important than the individual to most Egeldish. (It was partly for this reason that the nobility never became very powerful in Egeld – the opinions and desires of the people under them carried too much weight.)

But anyhow – here, finally, is the map! As usual, you can click on it to see it larger, and as usual, I have my signature with my last-name-which-shall-remain-mysterious whited out.


Map of Frencha in Frinci

I’ve been making up a bit about a country in Lufitantha, Frencha, recently, and so I decided that I had better draw a map of Frencha to keep its geography straight before I made up too much. And besides, drawing a map helps to inspire me! Since I’ve also been working on bits of Frencha’s language, Frinci, I decided to label the map all in Frinci. And here’s the result. I quite like how it turned out – I like how detailed it is and how many cities and towns there are. As always, you can click on the image to see it larger.


Note that as I labeled this map in Frinci, I used the Frinci names for everything, so Fastcoast became Vacgost, Gourisson became Ǩeresen, Eloquot became Kilesaf, etc. I also used the indigenous Frinci names for parts of Frencha, but in English I would usually use other names. For example, I would call Relaf “the Ramieu Territory,” and I might call the Ďňiif just “Southern Frencha.” Except that I love saying Ďňiif so I think I’ll keep using the Frinci term. 😉

Map and Description of the Jaeve Families of Lukok and Laguina

I drew this map on March 28th, 2013 by tracing my drawing of Olha’s War and then making a copy of the result. (I intend to make the original tracing into a general map of Lukok.) It shows the 21 Jaeve families and their offshoots, and where they live and own land in Lukok and Laguina. Who are the Jaeve families? They are all descended from the legendary Hosultë, a king who ruled both Lukok and Laguina. He supposedly had 21 children, each of whom then started a Jaeve family. These people are the royalty and nobility of Lukok and Laguina. To help keep the families straight myself, and clarify to my readers, I also wrote an overview of each of the Jaeve families, which is at the end of this post.

Here’s the map. Now, there are only 21 families, but confusingly, some of these have further divided themselves into subfamilies with different names, and sometimes different lands, too! For example, the Rèn live in Lukok, but their subfamily the Rènha live in Laguina. But they are part of the same general Jaeve family. So, when two families were split up like this, I used the same color for both their lands. You can also check the overview of the Jaeve families to see what ones are members of one larger family. In cases where a family remained in the same geographical area, but one part was almost completely populated by only one subfamily, I drew a border between the areas. But, again, I used the same color. Finally, in areas where there are different subfamilies, but they’re mixed, I just listed multiple families for the same area.

The Jaeve of LukokNow for the overview of Jaeve families! This list explains what country each lives in, what sort of jobs they have, how rich they are, what their different branches are, where they live, etc. A quick note: “Old Jaeve” refers to the traditional Jaeve lifestyle, where they own land and have peasants live on it in exchange for goods (not money!). They might also do a little trade with any excess goods they get. Basically, this is a simple feudal system. But as Lukok has become more modern, many Old Jaeve families haven’t been able to support themselves anymore. They’ve began turning to what is called the “New Jaeve” lifestyle, where they start businesses, especially factories, and hire peasants living on their land. However, even New Jaeve families haven’t completely broken from the Old Jaeve lifestyle – they still own land and lease it out to peasants as before. By the way, both sorts of Jaeve families usually also have members that work as soldiers and government officials, two jobs that are traditionally Jaeve. (The lowest soldiers are generally commoners, but once you get a few ranks up, almost everybody is Jaeve or partly Jaeve.) Without further ado, here is the list:

1. Yäaç, Yaäk, Yäaş

This family is mostly situated in Lukok, and was very important from the 1300’s to the ascension of Devï Rèn. [This is the Lukokish way to spell Devey.] Today they are rich and prestigious, but do not participate much in politics anymore. The Yäaç branch is the largest, and the Yäaş are a very small offshoot of them. The Yäaç are mostly from Dôsol; the Yaäk have their roots in Tòlsesan; and the Yäaş are from Alènev.

2. Rènjaeve, Rèn, Rènha

Devï’s branch of the Rèn are very important today as royalty, but the other Rèn remain fairly obscure, usually working as Old Jaeve landowners and rarely New Jaeve businesspeople. This family was originally called the Rènjaeve, but this name was shortened to Rèn during the late 1100s. The Rènha are a minor branch that live in Laguina. The Rèn and Rènha were originally from an area northwest of Vere:san, and while the Rèn still claim this as their hometown, the Rènha consider Telete, in Laguina, their home.

3. Lehana, Leyana, Leàna

The Lehana family is currently the ruling family of Laguina, as it has been for over 150 years. They are a rich and large family and very involved in politics. The Leyana are also wealthy and prestigious, and hold many important positions in government. The Leàna own large tracts of farmland within Laguina, and so are important, but are less involved in politics and are the smallest branch of the original Lehanas. All are originally from Dona, and the Leàna have their land holdings around this city.

4. Juşul, Juyul

This family is from Laguina, where they mostly own businesses and control a few small towns. Prior to the 1400s, when they began to shift to a New Jaeve lifestyle, they were a small and obscure family that only had small land holdings. Today they are fairly important business holders in Laguina. The Juyul branch mostly consists of the Juşul that still work as landowners. This family calls the lands and towns around the central bulge of northwestern Laguina their home.

5. Öetjaeve, Öete

The original name of this family was Öetjaeve, but now they use the shortened version Öete for everything except important and formal documents (for example, marriage certificates). The Öete are quite rich and well-off, owning large areas of farmland and also an important port area. They mostly work as landowners and traders, but there are also many Öete who serve as soldiers or work in the government. Their homeland includes no major cities, but a large tract of land north of Dôsol and a peninsula west of Dôsol.

6. Vuşï, Vuşë

The Vuşï and their branch the Vuşë are a medium-size Lukokish family. They are fairly well off and own many factories and businesses as well as farmland. The Vuşë are the branch that live in Thirsìlisan, their hometown. Their family lands lie all around this fairly large city.

7. Tereve:sal, Tereve:jaeve

The Tereve:sal and Tereve:jaeve are a rich and fairly important Lukokish Jaeve family. They do trading, own land, and work in the government and the army. The Tereve:jaeve are the branch of the family that mostly work in the government and live in diverse cities such as Àçesan and Nêleru. Their hometown is Tereve:salsan, and they own land around this city.

8. Sozborë, Soşborë

This Laguine family was originally quite small and unimportant, but they were some of the first to explore and settle on nearby islands, such as Tou Island and Saraum Island. They have some of the most diverse jobs of the Jaeve families, working in the military, in the government, and as traders and landowners. The Soşborë are those that live in the islands. Their homeland is part of the western coast of Laguina, but they also dominate the islands of Tou and Saraum.

9. Dehderu, Dedèrö, Dëdïmëdö, Dëdï

This family is Lukokish, and owns the most land of any Jaeve family. They have been important in the Lukokish military and government for centuries, though a Dehderu has never been on the throne. The Dehderu and Dedèrö are most known for their involvement in the military as soldiers and generals, and the money from their success allowed them to buy the large tracts of land that their family now controls. But not all Dehderu and Dedèrö are military, as many of their members work as normal Old Jaeve landowners, typical New Jaeve businesspeople, or in the government. The Dëdïmëdö are the most traditional landowners among this family’s branches, and the Dëdï have become famous as traders. The hometown of this family is Teròl, but they control most of the land of the southeastern tip of Lukok, including the cities of Ôninev, Mïreken and Delamë. The Dëdï and Dëdïmëdö together own most of the lands of Smaller Lukok (though many other Lukokish Jaeve families also own land there).

10. Akloş, Akoş

The Akloş, now known as the Akoş, are a military Laguine family. Their members have worked as soldiers and generals for Laguina for centuries, and at times have ruled Laguina, too. They are fairly wealthy and work as landowners and traders as well as soldiers. Their hometown is Dyetse, and they control most of the land around this city.

11. Keşelta

This Lukokish family is the smallest of all Jaeve families. They almost all work as Old Jaeve landowners, though a few have become traders and now they are experiencing a growing trend towards scholarship. They are one of the poorest of the Jaeve families, though they remain proud and try to involve themselves in politics. Their small homelands are west of Dôsol.

12. Asalëajaeve

The Asalëajaeve, a Lukokish family, is one of the most traditional Old Jaeve families. They used to be rich and strong, but started to grow poorer in the late 1300’s. Today, they are only fairly well off, though they remain prestigious, and there are many important Asalëajaeve members in the government. Their homelands lie between Thirsìlisan, Teròl and Alènev, where they work as landowners.

13. Melëa, Mendäa

This Lukokish family has split into significantly different branches, though their lands are next to each other. The Melëa are rich and have pioneered the New Jaeve lifestyle, building factories and starting many businesses, though they also still work as traditional landowners. Today they are important in government. The Mendäa, on the other hand, remain as poor but prestigious traditional Old Jaeve landowners. The homelands of the Melëa are south of Divìtsol and east of Sörlëon, Àçesan and Jaevèdev, while the homelands of the Mendäa are just east of Divìtsol. Their original family lands were mostly what the Mendäa own now.

14. Törev, Tïrev, Töreş, Töreşv

This minor family has ties in both Lukok and Laguina. They own land in Lukok, and most of their members live there. But they generally have friendly relations with Laguina, and many of them frequently visit or even live there. This family is small and considered minor, but they are quite wealthy, do a lot of trade and involve themselves in politics. The Törev (the most friendly towards Laguina) and Tïrev work as traders, New Jaeve businesspeople, and government workers, while the Töreş and Töreşv serve as landowners and more traditional traders. Their hometown is Sètsol.

15. Şëajaeve, Sëajaeve, Sëhajaeve

This family is a fairly typical southern Lukokish Jaeve family – mostly landowners, but getting more and more into a New Jaeve lifestyle of starting businesses and factories. A few members of this family have also been important in the military and, historically, in government. They are quite well off and getting richer as they become more New Jaeve. The Şëajaeve are mostly Old Jaeve landowners; the Sëajaeve more tend to be New Jaeve businesspeople. The Sëhajaeve branch is quite small, and its members mostly work in the military. In the past, a few Sëhajaeve were important in the government. This family’s home is an area west of Alènev and Ôninev.

16. Dëej, Dïej

This old, prestigious and rich Lukokish Jaeve family has been important in politics and the military for centuries. They continue to be involved in government, while also working as both Old Jaeve and New Jaeve. While they are not as rich as they used to be, they remain wealthy. Dëej is the older, larger and more traditional branch; Dïej is a branch mostly consisting of New Jaeve. Their hometown is the ancient Dëejşan, which was named after them.

17. Quelël, Keläl

This very diverse Lukokish family works in trade, military, government, landowning, business and other jobs. Different members vary wildly in wealth – some, such as the mayor of Vere:san, are among the wealthiest of Lukok, while some, such as most of the soldiers, are poorer than most middle-class non-Jaeve. The Keläl branch is known for trade and war, and for being especially belligerent towards Laguina. The Quelël branch encompasses all other members of the family. Their hometown is Vere:san.

18. Döros, Deros, Döroz, Döroş

All the branches of this family are Lukokish, but while the Döros are quite rich and important, the other branches are minor and small. They generally work as Old Jaeve landowners, but there are also many New Jaeve businesspeople and factory owners among them. Unusually, all of the branches are quite involved in politics, even the minor ones. Their original hometown is Divìtsol, an area where the Döros currently dominate. The Deros, Döroz and Döroş own land west of Divìtsol, most of which is marshy and not very valuable.

19. Nïnïjaeve, Nenä

The Nïnïjaeve, now called the Nenä instead, come from Laguina and are traditional landowners who mostly run farms. They are quite rich and own a lot of land, but have had very little involvement in Laguine politics, government or military. Their homelands are in northeastern Laguina.

20. Mäşele, Meşele

This Laguine family is fairly significantly split between their two branches. The Mäşele are almost all business owners and city dwellers, while the Meşele almost all live in the country and work as landowners. This family controls a lot of land, but its members remain only somewhat wealthy. Both branches have had significant involvement in politics, and a few Meşele were kings at one time. Their hometown is Aùm.

21. Töre:se, Terëza

This family is a minor and quite poor Lukokish family. Most of its members work as Old Jaeve landowners or traders, working to mine or sell the plentiful salt in the area. Many have traveled to the mixed-Jaeve area in the northwest to work in the government or military. The very small Terëza branch mostly consists of traders. This family’s hometown is Sòzosan.

Map of Mirztieken in Sohdi

This map is a Sohdi version of my map of Mirztieken, replacing words such as “river,” “lake,” “sea,” etc. with the Sohdi terms, as well as giving places the names that Sohdis would use. Here’s an overview of the Sohdi words I use and their translations, along with some specific names:

Vald (e.g. Mirzvald, Avaldūakacrēn): land
Tešar (e.g. Tešar Mir, Tešar Mieka): sea
Sitešar (Sitešar Smūri): bay, small sea
Bur (Bur Nyot): mountain, mount
Vaxeye (Vaxeye Blera, Vaxeye Nuhbji): lake
Vatòax (Vatòax Emiek, Vatòax Hàwi): island
Vatòax-a-vatòax (Vatòax-a-vatòax Ralta): group of many islands
Vax (Vax Zhû, Vax Plò): river
Sicrēn (Sicrēn Jäel): hills
Sä’ät (Sä’ät Disira): forest (literally “trees”)
G’ji Tirēm (G’ji Tirēm Aved): marsh (literally “wet place”)
Tirēm (Tirēm Brilka, Tirēm Clarm): place (used when Sohdi doesn’t have a specific word for that sort of place)

Sohdacrēn: Sohdi Mountains – Sohda crēn, “mountains”
Avaldūakacrēn: the land beyond the mountains – is “the,” vald is “land,” dūak is basically “beyond”, is “the” again, and finally crēn, “mountains”
Avaxūakacrēn: the river beyond the mountains

Mirztieken - Sohdi-1500

Map of Mirztieken

I drew this map, and a counterpart in the Sohdi language, in February of 2011. I really like how it turned out! Colorful, detailed, but not too loud. Mirztieken itself was one of my favorite countries for a while. It’s located in the continent of Lukok, and over history has generally kept to itself. Mirztieken has three main people groups: the Sohdi, the Aved, and the Mirz. The Sohdi live in the vast Sohda Mountains (the Sohdacrēn), while the Aved and Mirz live in the Sveniess (or Avaldūakacrēn). Various other people groups, mostly offshoots of the Sohdi, Aved, or Mirz, live near Mount Nyot, in the Dara Plains, in the Jäli Hills, in the Aved Marsh and on the islands of Ninũq, Smūri and Omri (Omri is the tiny unlabeled island with one city, Dyūntayē). Obviously, Mirztieken is very diverse! But originally, it was populated by just one people group. Later on, Uniatic refugees, led by a man named Mir, came to the island. They became the Mirz. Those who were friendly to the Mirz became the Aved, and the two groups frequently intermixed, though Mirz usually ruled. Most Aved lived in the Sveniess or on the islands of Ninũq and Smūri. The Sohdi were those in the Sohda Mountains, along with the modern-day Nyoti, Darese and Jäli. They generally were not as friendly to the Mirz, and resisted Mirzi efforts to control them.

But what about the people living in the Aved Marsh and on Omri Island? They are differently entirely. Despite its name, the Aved Marsh was not populated by Aveds; it is made up of many small tribes of “marsh peoples.” A few famous ones are the Burghae and Devoniss. These people have endured persecution by Mirzi and Aveds seeking to make use of the rich soil in the marshes, and while the government pays attention to them today, they remain a weak minority. The people of Omri Island are the Omriese, who have a strange and unique language unrelated to any other Sheesanian language. After they rebelled and tried to establish independence in 1499 (two years ago from the present year, 1501), Dyūntayē was almost completely destroyed. Most of the Omriese fled to a city on the coast of the Aved Marsh, Sxū, where there is a sizable Omriese population today.

As you can see from the map, Mirztieken is made up of many different kinds of terrain. Plains, farmland, marsh, forest, hills and mountains are all in Mirztieken. The most heavily populated area is the Sveniess, where there are many cities, but there are lots of people in the Sohda Mountains and the islands of Ninũq and Smūri too.

And so, without further ado, here is the map of the country of Mirztieken:


Train Routes near Yama

I drew this map in 2011, I think, and I’m quite happy with how it turned out, though I could have written more neatly! It shows mountains, lakes, train routes and train stations in one area of the Sohdi Mountains in Mirztieken, near the large city of Yama. The small town of Ūta, at the far right, is also notable, since I have a story about a family that lives there. The circles on the mountains and hills are supposed to show height (though I have no idea how realistic those heights are!). Note that -boree and bur mean “mountain” in Sohdi, so Yamaboree means Yama Mountain (literally Shining Mountain), and Bur Ūpar means Ūpar Mountain (literally Grey Mountain). I could have also labeled the rivers and lakes in Sohdi, but I think I hadn’t created the words for “river” and “lake” yet!

The red lines show train tracks that were usable during the time of Sören, a member of the Ūta family I have a story about. This would be around 1421, so 80 years from the present year (1501). The orange lines show new train tracks that were built later. Dotted lines are tunnels. I’ve also labeled all the train stations. Finally, note the compass rose in the bottom left corner – this map is sideways!

Uta Train Routes-1500

Planet of Kraol

This is one of my newer and better-done maps, though I should have thought more about the fact that it’s a map of a round planet, and so the edges wrap around to the other side. Oh well. It’s pretty, anyhow!

This map is of the planet Kraol (pronounced like “crawl”, but “ow” instead of “aw”), which is one of Sheesania’s many moons. It’s fairly small and is almost all ocean (there are just a few very small islands that get submerged whenever there’s a storm). Unlike Sheesania, this planet is not inhabited by humans. Instead, it has four intelligent species:

  1. The Minoes (min-OH-eez), which look similar to otters, but are larger and cleverer. They live in large, highly structured communities in caves underwater, with fish and kelp as staple foods. Minoes usually live for over 200 years, and a good percentage live to be over 300. They protect themselves with trained poisonous fish and ride on domesticated shark-like fish.
  2. The Mruttes (mur-UTZ) look like fish-human hybrids. The story goes that there used to be land with humans on Kraol, but the water level began to rise for some reason, and the humans evolved into Mruttes. These people can breathe underwater and swim very well. They live in large underwater houses and palaces, eating fish, kelp and other plants for food. The Minoes and the Mruttes are enemies and often fight near the borders.
  3. The dolphins, which are pretty much the same as Earth dolphins, just a bit more intelligent and with an audible language of squeaks and clicks, live in the north and south. They travel throughout Kraol as merchants and traders.
  4. The orcas, which again are very similar to orcas on Earth, rule over the dolphins. These orca/dolphin kingdoms are at peace with both the Minoes and the Mruttes, and never take sides in their fights.

This map shows the different provinces of Kraol, and whether they are controlled by Minoes, Mruttes or orcas. The areas marked as “Wilds” aren’t controlled by anybody, but are often visited by hunters from all species. Darker-colored areas are deeper, and lighter-colored areas are shallower. Note how the Mruttes live in the shallower areas – this is one piece of evidence for the idea that they evolved from land-based humans.